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Final Render

Wire Frame

Texture

Low-Poly Ms. PacMan Arcade Machine
Client: Personal
Software: 3ds Max, Photoshop
Size: 800 x 600 pixels
Format: RGB jpeg render
Credit: Ms. Pacman logo/screen (Namco)

Ms. PacMan is a classic game and one day, when I saw a cocktail style version of it in a bar, I was committed to replicating it in low poly form.

I used a photograph of the machine for reference and modeled the basic shape of the table in 3ds max. The table top took a moment to figure how many vertices I wanted to use to get the essential curve of the corners. The screen area was made through some beveling. The control area is some simple box modeling, with a sphere and cylinder for joysticks. I refined the polycount with some triangulation and deleting unnecessary faces to produce the final model.

The focus of this project is really in the texture. I unwrapped the object and brought the unwrap into photoshop. I was able to find a quality screenshot of the screen graphic. I only found lower res images of the Ms. PacMan logo, so, I recreated the logo - Ms. PacMan herself being the only time consuming part of that. The coin unit was completely created in photoshop - using tools like text, nesting, beveling, texture overlays, inner shadows and so forth. I pulled in a wood texture for the siding and placed the grain according to the board pieces. Lastly there's some grunging done to various parts of the texture.

This arcade game was a really fun model to texture. I'm proud of how good it looks for being just 326 polys.