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Software: 3ds Max, Photoshop
Client: Personal |
Size: 800 x 600 pixels
Format: RGB jpeg |
My inspiration for this scene is actually from a fossilized muskrat skull I own (I know, I collect weird things).
I made some basic orthogonal model sheets for the skull and modeled the basic shape of the object. I reference the actual skull for the details. I created a tileable bone texture with a diffuse and bump map. I unwrapped the UVs on this skull, which took some time.
I decided to make a jewelry scene; with natural, tumbled stones for beads. These were created by using the lattice modifier on circular splines. Each string of beads was modified a bit differently to create unique beads. I then created a tileable stone texture for each string.
Finally, I created the claw pendent. It’s a curved cone with a modified base. It uses the same texture as the skull, but the claw has another layer of texture that makes it etched.